Stellaris what causes late game lag. For example, selecting a 6/7 battleship. Stellaris what causes late game lag

 
 For example, selecting a 6/7 battleshipStellaris what causes late game lag  (i dont build them myself if i have this mod on) Also made the wars a lot cleaner not having to fight though every system with 5-6 habitats

Performance slowdown It would not be THAT bad should a game month be at least somehow comparable with early game performance. No matter how many cores you had, you would get the same performance (assuming equal CPU clock speed but different CPU core count) SImilarly, limitations. Number of empires & star systems causes most of the lag, since more empires mean more ships that need to calculate routes between more or less star system. All of the content is packed into the survey-expand stage of the game, and once you're out of that, nothing. 5 seconds and lag again for . It's the exact same problem, only starting 25-50 years later and the performance issues still prevent games from being playable past the mid game stages. Very excited for the 2. It's the thousands of ships all over the galaxy, each having data about it being updated 24 times a day. This happens especially during the late game, when he doesn’t care so much about resource costs and it’s causing massive lag in an empire with hundreds or thousands of free jobs in total - all working against the engine. The limitation is the game engine. In fact DWU generally runs worse than Stellaris for the same amount of stars in a galaxy. I know for a fact its because a ♥♥♥♥♥♥♥♥ of loops try to execute at the same time because the game literally pulses with lag, and it still does it when you put the game on slow. What PC do you have now? Stellaris is a resident sleeper when it comes to using full potential of your hardware resources. I already had the standard Stellaris late-game lag, but under 2. Personally I just cram 18 AI and 2x pre-ftl into a medium map but I mitigate the lag by doing Necrophage or Synthetic ascension and turning other species. Lag comes from a number of sources; some of them can be alleviated with mods and others can't. it's. However there appears to be an issue with 2. Late game lag. . The overlay might have an FPS limiter. Meaning your sweet 8 core processor works 8. This is caused by high pop counts, among other things. Activate gateways in-game. . Is there a way to fix or help with late game lag? Its completely unbearable :The end game crisis did not even started and my empire+my allies are super advanced, makes sense that the xbox is struggling with the amount of planets and stations. As far as my system goes:I guess it makes sense considering strategy games have to deal with a lot more elements compared to the average FPS. IMO the game is pretty much unplayable past 100 years at the moment. There are some mods that help with the lag, but those mess up the already messed up AI. I also hope that theyre adding more. Baron Jukaga Loyalist Commander. The game doesn't lag at all, the problem is just that the actual game speed doesn't change no matter what we set it to. Reducing the number of habitable worlds is. After the game is launched you can disconnect from the internet and it will play fine, although there may be some extra lag at the very first when the game tries to look for internet. 3. population before lagg starts. Try playing Factorio if you want to try playing an optimized game. Stellaris > General Discussions > Topic Details. RULE 5: A photo of a tweet proving this is true. Reduce galaxy size - smaller galaxy, less room for pops Reduce number of AI empires - less people making peopleHey everyone, so anybody who's played a game a bit longer will surely have noticed that on larger maps the game slows down to a crawl, due to most of the. Logic Growth Scaling - 1 In this (short) video essay I explore the final, hidden crisis in Stellaris. In one save, in a medium sized galaxy, I can control 10 million fleet power fleets with no issues. . 5. Before the crisis hits, 2. The ultimate endgame crisis and one of Stellaris biggest problems paired with lack of content (which is connected to braindead AI). 2 for me except the ai isn't constantly steeling the fed fleet from me and redesigning it anymore. Whilst the CPU was being utilized. My problem is that the game will pause in the lategame but display that it's still running norml so I have to abuse my spacebar until it properly pauses and releases it again. The only way the game ends is if the player actively decides to end the game by conquering the whole galaxy. There's no end-game situation which causes the game to naturally resolve into a conclusion in someone's favor. Game Version: 3. It's called Mass Genocide. I don't have any good ideas, but there are a few things you could try which might have an impact:Last edited by Malaficus Shaikan ; Aug 25, 2018 @ 6:53am. Infinity's mod automatically merges species together and keep the count low (because guess what, even without xeno-compatibility you're gonna have 100+ species in. Turning down galaxy size helps a ton with performance. 3 versions and 2. 0 logarithmic to keep biological competitive with machines, but then a healthy scaling bonus like 0. 77 Badges. New comments cannot be posted and votes cannot be cast. the more shit there is in a galaxy, the more the game can eventually lagHi guys, I have never played a hyperlane game because I feel restricted, but with the upcoming changes I might have to get used to it. Wheter the engine is 32 or 64 bit has little to no effect on performance of this game. Hopefully Paradox will require all mods to be distributed zipped at some point. This also makes housing buildings and clerks a little more important/powerful, too, in my experience. Go to properties, and I think there’s a tab somewhere for overlay. Close all of the menu tabs if you aren’t actively using them. They added a feature a few updates ago to customize your game, I don’t exactly remember it off the top of my dead, but it’s a slider when starting a new game that effects how fast pops grow in your game for all nations. Federations gave you more to do and then either that or next patch improved performance so it became much more bearable to play into late game. Definitely better than pre 2. The biggest cause of lag is too many pops so minimizing how much pops there are helps, in theory 2. ii. Beyond that a faster processor is really all you can do. The late-game lag in Stellaris since the patch is significantly worse than in other Paradox games. The late-game lag in Stellaris is a big issue, and it’s easily the hardest’ crisis’ you’ll have to deal with. I would suggest making a 800 star map with 2-3 less AI and see how it reduces lag. Forget late-game tech, what Stellaris needs is late-game story pack content. And it's not just happening to people with older machines. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". NFL. The next update will reduce the pop count by about 40% so should improve the performance late game. Plain and simple, game used to run smoothly. Piracy is the sum total of all trade, all protection value, and all escorts all across your entire empire. AGEOD Team. Then the lag reduction comes from the in game pop scaling setting. , an. the fastest supercomputer on the planet could not run this game smoothly. I ships not being upgraded. . I firmly believe playing a smaller galaxy and/or reducing habitability can help thought. There's plenty of hard-code processing of pops happening, other than just weight block evaluations for job suitability. I've been getting this bug where mid to late-game, selecting a science ship triggers a huge lag spike which only goes away once you deselect the science ship. 2. I tried to play the egalitarian multi/species democracy twice. Xgamer11270. I imagine this may be an issue late, LATE game, but even then, considering what is going on in this game versus Stellaris. My megathread post Part 1 Part 2. I've found, with default growth settings, this is already enough for most games to reach the vanilla end date without pop growth tanking anywhere near as much as it does now by the mid/late game. Pop calculations are the biggest lag cause in stellaris, hence paradox made it a monthly calculation to try to minimize the lag. 2. With gestalt owning the whole galaxy, and having 4 races i can have over 13k. I can't remember, but late game Stellaris frametimes are all over the place, so you don't want that either. This would be easier to calculate because its just a simple set of numbers being. No matter your system. However, I think It's NOT the slowed growth per se. My testing showed that to launch a multiplayer game, you must, at a minimum, have an internet connection to launch. You haven't found a solution because there isn't one. * I say double thread (note, a game thread =/= a CPU core or hyperthread/virtual thread, though they can be allocated to different ones in parallel, if written well - not easy for a game like stellaris with many interrupts) as there is likely some thread-locking hitting the UI sometimes, For example, bypasses can show as White or Red,. Bought Leviathans and Utopia, booted the game up on my desktop after having put it down for a long time, and right from the start the game will drop frames every minute. Claims by the gaming community who play stellaris, after reading the game requirements here on Steam (i-5 3470k) I am having doubts on hyperthreading This causes me pain and suffering, so. I can't say it enough, reducing pathing is the most important factor in reducing late game lag. Cant do shit ~120 years in. I already use x1. One month in 30s also isn't a bad speed. Hi all, We've now released a hotfix, 3. 6 playthrough in the new patch, the game got catastrophically slow. Although it's caused by pop numbers, I've found that disabling the Steam overlay helps significantly. 35 or 0. I prefer 2. Now I only play max 400 system maps, but even on 400 stars I get lag very late endgame both for modded and unmodded games. Please find more details below. that's the first patch i experienced the late game slowdown as well, haven't tried on 2. i resume the game, and within 15 days it freezes. Hi! Does anyone have any tips regarding the late gmae lag? I find myself beign unable to finish any game, most of the time I didn't even make it to the late game crisis because the game becoming such a slogfest before that time. I copied over the wormhole travel restrictions to the l-gate one. As it stands, I absolutely love this game - especially with mods to help round out or add to aspects of it. I wish I could go larger, but the creeping slowness is awful. Report. When you reach mid to late game it just keeps crashing every couple years since the mega corp update. Planetary Diversity. The real lategame issue isn't "Too few pops", it's "Too many jobs". 4, to address the performance issue that appeared for many of you with Tuesday's 3. We also just started the save so the problem is not connected to it being late game or anything and I never had the game run this slowly, not even in my lategames with. The game is basically done, crisis handled, wars over, winning by 20k victory points. Late game lag got better yes at moment game runs fine and suddenly major stutter while cpu cores not max stressed the issue used be when a cpu core was stressed to the max so somewhere its improved. To this end, I'd like to make a Stellaris save file that is really laggy and measure the performance improvement. . That's why there's late-game lag. But Late game it could be up to 5 or even 10 tims longer. 7 update, but when I loaded a late-game 2. I’m on a medium galaxy and even turned off primitives but they still showed up somehow so who knows at this point. So to reduce lag in existing games: Purge empires. There are currently no buildings in Stellaris (except FE buildings) that produce stuff without generating jobs. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. I just thought the Xbox series x would be able to take on a lot more. (Well, you could with ascension perks, but that is falling to the otherside of the horse, it removes all uqniueness). I've heard Xeno-Compatibility causes huge amounts of lag because it makes the amount or species balloon to a huge degree, and Pop actions are determined by species, not empireHave a trade/piracy/convoy screen. 4 the same game is a slideshow, but Q6600 is less that the current minimun requeriment for stellaris. 4 test branch fixes the worst of the stutter. They release a dlc focused on soviets, but soviets are unplayable at late game (as most of other countries post war 2). There is the "ScanLine Sync" option to play with. Please find more details below. This is a performance mod that mostly prevents the AI from causing the game to lag due to some of its actions, among other things. The AI for what is worth, does the same, adding to this pile greatly. Obviously this can cause extreme late game lag, especially in mods that can create habitable planets. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. The game doesn't look too bad even on low, honestly. (My post keeps getting flagged as spam/inappropriate, hence short message) HWMonitor is after 20 minutes of gameplay at fastest speed. For my i5-3450 Stellaris abuts in 1 core using only 63% of all CPU's power. 8 comments. Go to Fleet Manager carefully delete dozens or hundreds of "empty" fleets you created without realizing it. I really would appreciate if someone could help. Zane87 Sep 5, 2020 @ 4:54am. The way you fix the lag is by going to steam, right-clicking the game, selecting “properties”, and disabling “game theatre” and “steam overlay”. Yeah it is a Federation Fleet, but its one I made and it only has 20ships. How much does the number of stars effect performance?The main complaint that "habitat spamming" causes late game lag is widespread enough that the developers have acknowledged it and promised a solution. Tried every console command there is. Problem iwth that is, by the end game, species because absolutely unmenagable. This explains why the 'exotic' planets which generates 1 new job for a strategy resource every 5 new pops seem to cause a lot of lag. Its really bad in multiplayer. #7. Reply. 6 playthrough in the new patch, the game got catastrophically slow. KaranSjett • 2 mo. Also, when habitable worlds are rare the game is more interesting. 3. 2 the primary source of the late game lagg was the constant check for tiles in sectors, and any AI controlled planets. They have tons of fleets and dont upgrade them and it makes the game lag. The answer is simply none. 6 late game! Of course, that may depend on the machine and game settings. Late game lag. Lategame lag unbearable. Best bet is to go full blown on genocide and stunt your own population growth. Originally posted by mrdevin: it happends random it can happen ad the menu or ad the start of a game or even 20 mins into a game. Kill them all, to free your cpu. Stellaris is very CPU intensive, your your experiencing issues it's likely CPU related not GPUHey so iv been into stellaris since its launch and the game stutter / lag has always bugged me. I run the game at 120+ FPS, I have very little lag even late game on. Game slows down by late game but it's reasonable, at least with my Ryzen 5. This also makes housing buildings and clerks a little more important/powerful, too, in my experience. It's recently been discovered that it's the available jobs that cause slowness. g. Let’s address the elephant in the room before moving on with the ranking. ago. That means the less type of pops. So given that there seems to be a engine issue that leads to late game lag does anyone have any tips for getting the late game at least playable?And since this is the case, it likely means they are the cause. Freud Apr 14, 2017 @ 1:50pm. Anything to reduce lag or speed up mid- to late game Question I noticed the 3. The most important addition is of course better optimisation, so that the endgame doesnt slow to a crawl. I upgraded to a Ryzen 5 3600 a few months ago and since then even. Measures to reduce the lag can be to turn off xeno compatibility which will reduce the variety of. . I always found that game difficulty tends to buff early game AI, not late game. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I firmly believe playing a smaller galaxy and/or reducing habitability can help thought. (I've simmed many observer games and they all lag to hell in the late game), but nothing noteworthy. Being a beta there are some issues, but performance is WAY better than anything between 2. If you have struggled through the pain, you will know this all to well. Measures to reduce the lag can be to turn off xeno compatibility which will reduce the variety of pops in the galaxy which in turn cause lag due to the extra calculation done by the engine. Well first you may want to ensure you have Xeno-compatibility set to “off” before starting any game. As it stands right now - just as game become really GRAND - with huge fleets, empires and stuff, it becomes unplayable. Wormholes and gateways have been reported to cause lag due to complex AI pathing issues. 5 seconds. #9. i know that, i was just saying that that was the only change on my system between earlier 2. The problem, as I see it, is that one processor out. I have yet to play longer than about 2400 though because after absorbing FEs and destroying the unbidden portal (never seen another crisis) there is usually not much left to do. Other then mentioned settings a way better cpu or wait for paradox to improve better. Those last 3 are the most important settings. the games #1 reason for lag is the internal ai trying to calculate stuff for pops and if you have, say for example, 4k pops. This game only supports the multiple species on a planet idea by name, the engine can't handle it. Your. The lag used to only be a late game issue (causing me to never finish a game of Stellaris), but it has now spread to mid-game as well sadly, and I see DLC upon DLC being released as if it's all fine and normal when the BASIC issue of the game, the performance, has never been properly addressed. I also keep fleetsizes around 100k which seems to help. The lag used to only be a late game issue (causing me to never finish a game of Stellaris), but it has now spread to mid-game as well sadly, and I see DLC upon DLC being released as if it's all fine and normal when the BASIC issue of the game, the performance, has never been properly addressed. No matter how many cores you had, you would get the same performance (assuming equal CPU clock speed but different CPU core count) SImilarly, limitations may apply to Stellaris' code which means that your hardware specs may be irrelevant to some degree. I start a new game on medium size galaxy, 12 empires, 2-3 fallens, etc. the fastest supercomputer on the planet could not run this game smoothly. Reply. I've tried several things I've found over the internet regarding this, like disabling V-sync and logging off the PDX. This last game was played in the 2. Having a dozen of such fleets also makes fleet manager borderline unusable. A bit late here OP but to be perfectly honest, you've got way too many mods going on there! Some of the mods overlap, some cause lag regardless and some are incompatible. And yes, it did significantly improve frames to delete their capitals. The only other options are to either reduce the map size, reduce the habitable worlds, reduce hyper-lane density, or reduce the number of starting AI empires. #2. 3 UI scaling and i can't use mods in ironman mode. Each wardec battle lands thousands of ships on each side (their vassals and my vassals included) and the game slows to a crawl. I don't suggest changing pop growth stuff unless you know what you're doing. There are. In Stellaris I only play on max size medium maps. ago pretty much u/lanadelreyzerblades commented the main reason for lag in end game is the internal ai trying to calculate too much stuffStellaris pop modeling was based on the idea that every pop is important, and each pop has a history -- there are still temporary effects like Recently Conquered / Recently Liberated / Grateful Refugee / etc. Good shield and armor. Because by the time 2400 arrives, fastest speed in late game is the same as normal speed in early game. 909 1. Stellaris is going to lag no matter what your hardware is. You'll still find wormholes to unique systems and in the very late game a sparse amount of gateways will still be possible (mostly from awakened fallen empires). 7 update, but when I loaded a late-game 2. But there is a simple fix to this: Most of the lag is created by the calculation of pop jobs and trade. i5 12600k CPU/3070 GPU/32GB DDR4 RAM/Normal M. Genocide. (And late game Stellaris, with lots of pops, has tons of calculations per tick) To alleviate this, CPUs also have a cache1 which is like having a small amount of really fast RAM on the chip itself. 1. It's gonna depend on your comp specs of course somewhat, but yes late game is significantly better than it was. Late game performance tips that work. The lag is also inconsistent between saves. sm303030 Feb 23 @ 7:21am. 2 is to play the beta patch, which can also be accessed through steam properties under the updates tab (select stellaris test under what beta patch version). Selecting the fleet alone nearly causes my game to utterly freeze up and I found its literally the result of the amount of guns comboed with special things on each ship further made worse by the. 2x and 3x still have some micro stutters, but normal is as good as it's been for some time. Tried every console command there is. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. I removed Real Space plus the submods so I'm not sure which exactly causes it but if you're having crazy late game lag, maybe get rid of Real Space and see?i. After I disbanded all my science ships, the lag was almost. Rule #5: Most end-game lag comes from pops, so I removed the lag source from other empires. otherwise, no. (on an old computer) Is the game still like that? Will I start blowing through days only to have 1day/second in the endgame? Any mods help this out? I appreciate any opinions and. crgzeroActually I have never experienced end-game lag, although I was in end-game situations multiple times. What PC do you have now? Stellaris is a resident sleeper when it comes to using full potential of your hardware resources. disable guaranteed habitable worlds, for the same reasons as above. 5 and setting galaxy size to *small*. In late game the time advancement may slow down a bit sometimes, but not the fps. Pathfinding of ships costs a lot of performance though, even if they aren't. The best thing to reduce the current late game lag in 2. You gotta bring that midgame and endgame forward if you want to play the crisis before late game lag becomes an issue. Good PC. Crazytrain334 Dec 13, 2017 @ 1:08pm. The biggest remaining late game Performance killer is caused by free jobs. 95% of players lag, in my experience, is solved by right clicking on Stellaris in Steam, going to “properties”, and disabling “game theatre” and “steam overlay”. however the start was always decently smooth. Having a dozen of such fleets also makes fleet manager borderline unusable. Part of the equation really is that Stellaris is pretty CPU hungry and probably always will be. I just want to play the endgame crisis. But now I am using Geforce Now, it should be running as well as a modern console at least, and usually runs fine. Recently, two friends and I have found the time to play Stellaris multiplayer together – unfortunately, this has been extremely problematic. 3 beta patch but it doesn't seem to play any better than the 2. Stellaris Stuttering late game. Video capture demo'ing issue in both icons as well as mouseover tooltips attached. Stellaris should absolutely be run in fullscreen (you select it in the launcher) with VSync disabled and fast sync forced in your graphics cards control panel, but that goes for pretty much every game. Maybe it's a problem with the graphics card. The hyperlane is the only area in which you can cheat the laws of physics and travel faster than light. It'll run fine for . Like, they knew that pops caused late game lag before they did this new. The lag has become particularly bad. A guy said a couple days ago that using a mod to disable l gates and removing wormholes and gateways improves the performances significantly since ai wont try to. Limit the FPS to obtain the "no-tearing" effect without the lag. 6 to 45 FPS. Have the devs fixed the late-game slowdown yet? Parmenedes Jun 10, 2022 Jump to latest Follow Reply Late-game slowdown was a big problem when the game. So I can't seem to get into the late game to see how bad the lag is. Actually your CPU is not good enough to run this game without lag regardless of what you might think. Most of us experience stutter and lag during late-game and since we have explored most of galaxy and taken all stars to ourselves there is no longer need to see stars or asteroids. 25)Getting a bit tired of people stating this. 25 primitives. Apr 19, 2021. If you can, start making planets into omelets because pops cause a ton of lag (the pop rework next major update will hopefully solve some of this. I consider myself a bit of an avid player to Stellaris, and while no where near as devout as some people here on the forum, I've considered Paradox a pretty cool company to look for interesting games since Majesty, the original. 1 AngrySayian • 1 yr. Yeah, new content drags in new players, but I'd anticipate a lot of games are never actually completed because of the sheer overwhelming magnitude of lag that happens late-game. It starts incredibly fast but after 30 years or so, the game is so slow on fastest game speed, takes a second for a day almost. 3 which brought major late game slowdown to my game for the first time. Stuttering. 75 or 1 4. it mostly struck when the game had gone to long which was pretty common for me because i like long games. Set habitable planets to the lowest. Aside from lowering habitable planets and galaxy size I have found the biggest improvement to be turning off gateways, wormholes, and the lcluster. It ran fine for me. Put game speed down from faster or fastest to just normal in late game mostly it runs bit smoother then. If you don’t mind a bit of genocide, world cracking is a great strategy for speeding up game time. Subscribe. •. Stellaris is not a static game; it is ever-evolving, and every DLC release adds more complexity. The 3080 is plenty for stellaris graphics need, but the late game lag isnt caused by graphics issues. Tried both vanilla and modded versions - issue persists in both versions. Not sure what to do…No cause I dont know if it will make a real difference or not I upgraded from 6600k to 13600k and I've noticed a big difference, but it will inevitably lag with large galaxies in endgame. You'll still find wormholes to unique systems and in the very late game a sparse amount of gateways will still be possible (mostly from awakened fallen empires). About 1-1. 0 coins. At least it isn't my system. The problem is fairly regular for me in the late game. level 1. i hope to god this gets updated soon it was honestly the only reason i even had infinite stellaris downloaded cause it reall did make a massive diffrence lowering end game lagThe problem of lag/stutter with Stellaris is when you play logged to Paradox. ) Dormant Gates should be dropped to 0 2. Most of us experience stutter and lag during late-game and since we have explored most of galaxy and taken all stars to ourselves there is no longer need to see stars or asteroids. If I zoom in and look at a reasonable area, my FPS will drop to 35ish. 3 patch. i was really looking forward to this update and the performance improvements but it. Sunburnt_Hobo • 2 yr. Hard for me to gauge though, it was never really that bad for me, noticeable but entirely bearable. the more shit there is in a galaxy, the more the game can eventually lag Hi guys, I have never played a hyperlane game because I feel restricted, but with the upcoming changes I might have to get used to it. Hearts of iron is shameful at current state. Very excited for the 2. FPS increases but there is every 3 seconds something like 2 sec "freeze" Deeper into the game it gets worse and worse. I love Stellaris, it's one of the best space 4X games I've ever played but since the Megacorps update the end game has become unplayable for a large portion of the player base. The failure of optimizations in Civ doesn't really change the fact that the game calculations needed for Stellaris are utterly trivial, but still take way too long. You would probably need a NASA Supercomputer to not get late game lag. Honestly I reckon a lot of the problems with Stellaris can be tracked back to it's engine. 5 seconds and lag again for . Stellaris pop modeling was based on the idea that every pop is important, and each pop has a history -- there are still temporary effects like Recently Conquered / Recently Liberated / Grateful Refugee / etc. Consider this: before 2. Reply lewd_necron Fanatic Egalitarian • 11 days ago Alternatively or additionally you can mess with the pop growth slider. The biggest cause of lag is too many pops so minimizing how much pops there are helps, in theory 2. 25 and reduce the end game year back 100 years so the game doesn't have to run for so long and more stuff happens. Late game for Paradox games have always been a troublesome period of play, but in Stellaris it is especially unbearable. Cant do shit ~120 years in. which show the pop's reaction to transitions between some states. LostThyme •. 3. The game actually calls it that specifically. Best. I don't know what the details are but it seems to do with having particularly large sectors causing serious lag. You’ll see a huge improvement. Any Portrait Mod. I'm upgrading my PC and want to benchmark how much it improves Stellaris performance, especially in the late game. Stellaris will delete the commands everytime you exit and you must put the commands in the console when starting Stellaris. You'll still find wormholes to unique systems and in the very late game a sparse amount of gateways will still be possible (mostly from awakened fallen empires). It's a very good idea and it's mechanics are cool but its ruined by pop lag issues. Stellaris: "we are aware of the problems population can cause to late game" Modders: "so anyway, here is a planet with infinite population" Reply. Showing 1 - 2 of 2 comments. Performance is also improved proportionately. No Advanced Starts, the same problem as with the difficulty settings. It's a nearly decade old game running on a nearly 2 decade old engine. I want to paint the map with my spawn! My seed! Well, good news! I have been making a mod that halved pop count, and has. And the more pops there are the worse lag gets. Even though combat is basic but so is pretty much everything in Stellaris lol . You can tie the FPS to the refresh rate but double it or half it. Stellaris: Bug Reports. I've played several 4X games before and they just skip past this issue by dialing back the scale so that it doesn't matter, by making everyone play hyperlane so that some semblence of strategy can be maintained, and/or by making every tool in the toolkit. #3. Consistant frame lag/drops. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. Sports. So, yeah. Stellaris is Stuttering. Prior to the 2. There are many options in the stellaris game details screen that can reduce lag, since its most of the lag comes from the galaxy population and number of visible ships. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. After Overlord release getting a new issue - on the 2nd day of every month game freezes for like 6 seconds. 2 Drive = Late game was about the same as mid game, which was similar to early. Is anyone getting same freezes on 3. Edit: i hope the 2x crisis strength will shake things up, im getting the feeling that delaying mid and late game made things too easy. The thing that lags late game the most is the amount of different pops with different traits so turn of xenocompatability and set primitives and/or other empires as low as your willing to go. Go to Stellaris r/Stellaris • by GlompSpark. I have a pretty good PC that runs the game fine even by late game, but I've noticed that having a very large number of ships selected, even if only in 10 or so distinct fleets. I don't know if its the extra habitats or what. By the time 2250 rolls around the lag is so bad I'm getting 1 day passing every 2-3. Seems to get truly bad after about. The biggest fleet I have is like 8K, and the whole galaxy still hasn't been taken, but my computer slows down so much. This provides a big improvement performance to game load times due to how PhysFS (a library the game uses) loads files, it also helps with in game performance but load times are the big part.